Do you understand that the number of smartphone apps downloaded worldwide in 2016 was around 224.8 billion and in 2015, it’s around 179.62 billion? Currently, if we point out paid apps than the quantity of paid apps downloaded worldwide in 2016, is around 17 billion until currently, that was 14 billion in 2015.

Free and Paid Apps Worldwide
We think it’s necessary to inform you about the redoubled quality of paid smartphone applications. Currently, developers want to search out for ways to come up with greater revenue from their mobile applications. They are exploiting numerous ways like in-app purchases and in-app advertising to extend their revenue.

But excluding these monetization techniques, you ought to think about more ways if you’re willing to form an enormous quantity of cash from your smartphone app. We’re telling you some of the important points to consider while trying to earn from a mobile app through this post. Let’s perceive these-

The Aim of Your App
Don’t forget the prime shibboleth of your app that why you have got that app developed. If your prime concentration is just to form cash then we believe you may lose the prevailing users. Your monetization efforts ought to appear as if natural, it ought to be a section of the user experience.

In-app Purchases
In-app purchases are the additional content and subscriptions that you simply should purchase within the apps from your robot or iOS device.  It permits you to shop for the total game unlock, in-game currency and bonus content within the app.

The best example of that kind of app is that the Pokémon move into that you obtain things with poker coins. There is a unit of poke balls. Moreover, you have got to buy it if you wish to catch Squirtle and Pikachu. Another example is that the additional lives in Candy Crush etc.


Simple to Use Purchase System
You should concentrate on a simple to use purchase system. Your purchase system continually attracts the users. Your purchase system shouldn’t be too extended and sophisticated.

For example, during a vice app, there are multiple levels and if you applied an in-app purchase at a selected level then your payment mode shouldn’t break the flow of the sport. You ought to concentrate on maximizing the impressions however the flow of the app should be maintained. Keep things in your mind.


Ok, this can be the temporary description that what items you ought to figure out to increase your app revenue however excluding these you ought to have a transparent understanding of monetization terms like in-app purchases and in-app advertising moreover to extend your app revenue.

Knowing Your App Market
Knowing your app market means that knowledge concerning the victorious app homeowners that what they’re truly doing to extend their revenue. You ought to keep a watch on the popular apps that what selling strategy they’re following to form cash.


You should take a concept from your competitors. Moreover, concerning the monetization ways they’re following can be beneficial. Another issue, you ought to acquaint yourself with is the most recent trends. Ultimately, your prime goal is to form cash from your app. you have got to search out the most effective potential ways for that.

In-app Advertising
In this method, once the app is within the running stage, the ad code permits the ad network to send ads to the user’s device. It comes into the sort of sizes, positions, and placement. These advertise pays you for the range of click-through and impressions. Nowadays video ads are more common than the static ads.


Specialize in User Growth
Just suppose, your app is liberal virtually still it’s having the low fraction of a user base, currently, you’re applying in-app purchases and in-app advertising to your app. Wouldn’t it be wrathful? My answer is, it wouldn’t.

You should increase your user base if you wish to earn cash from the monetization choices like in-app purchases and in-app advertising.

A large quantity of user base can certainly boost your revenue and for shrewd the liberal to paid conversion rates, lifespan price of a client, comparable rates, churn rate etc.